Now, Amy is caught inside an enclosed world where nothing makes sense. Godspeed's 2,312 passengers have forfeited all control to Eldest, a tyrannical and frightening leader. And Elder, Eldest's rebellious teenage heir, is both fascinated with Amy and eager to discover whether he has what it takes to lead. Amy desperately wants to trust Elder. But should she put her faith in a boy who has never seen life outside the ship's cold metal walls? All Amy knows is that she and Elder must race to unlock Godspeed's hidden secrets before whoever woke her tries to kill again.
The early years are Noah’s to tell; the later years are Jude’s. But they each have only half the story, and if they can only find their way back to one another, they’ll have a chance to remake their world.
he believes N’Terra should be run, and he’s influencing others to follow him. When Octavia witnesses one of the Faloii—the indigenous people of Faloiv—attacked in front of her in the dark of night, she knows the Council is hiding something. They are living in separate worlds on a shared planet, and their fragile peace may soon turn into an all-out war.
With the help of Rondo, a quiet boy in class with a skill for hacking, and her inquisitive best friend, Alma, Octavia is set on a collision course to discover the secrets behind the history she’s been taught, the science she’s lived by, and the truth about her family.
secret. The 12 original lines of humanity. Each had to have a Player prepared at all times. They have trained generation after generation after generation. In weapons, languages, history, tactics, disguise assassination. Together the players are everything: strong, kind, ruthless, loyal, smart, stupid, ugly, lustful, mean, fickle, beautiful, calculating, lazy, exuberant, weak. They are good and evil. Like you. Like all.
This is Endgame.
When the game starts, the players will have to find three keys. The keys are somewhere on earth. The only rule of their Endgame is that there are no rules. Whoever finds the keys first wins the game. Endgame: The Calling is about the hunt for the first key. And just as it tells the story of the hunt for a hidden key, written into the book is a puzzle. It invites readers to play their own Endgame and to try to solve the puzzle. Whoever does will open a case filled with gold. Alongside the puzzle will be a revolutionary mobile game built by Google’s Niantic Labs that will allow you to play a real-world version of Endgame where you can join one of the lines and do battle with people around you.
Will exuberance beat strength? Stupidity top kindness? Laziness thwart beauty? Will the winner be good or evil? There is only one way to find out.
People of Earth.
Endgame has begun.
Claudia's ever seen. As Claudia's world starts to expand, she finds that maybe there are some things worth sticking her neck out for.
isn’t such a bad listener, and his life is pretty screwed up, too. Suddenly Bianca realizes with absolute horror that she’s falling for the guy she thought she hated more than anyone.
mysterious strangers, a secret New Year’s Eve bash, and a possible Illuminati conspiracy hidden within the Denver airport. But as the bizarre night continues, all Ryn can think about is that one unread text message. It follows her wherever she goes, because Ryn can’t get her brialliantly wild and free-spirited best friend out of her head.
Ryn can’t move on.
But tonight, for the first time ever, she’s trying. And maybe that’s a start.
on living without her. So far, Holly's afterlife has been miserable.
But this year, everything is about to change. . . .
risen from barrow mounds, Isobel and Rook depend on one another for survival. Their alliance blossoms into trust, then love, violating the fair folks’ ruthless Good Law. There's only one way to save both their lives, Isobel must drink from the Green Well, whose water will transform her into a fair one—at the cost of her Craft, for immortality is as stagnant as it is timeless.
Isobel has a choice: she can sacrifice her art for a future, or arm herself with paint and canvas against the ancient power of the fairy courts. Because secretly, her Craft represents a threat the fair folk have never faced in all the millennia of their unchanging lives: for the first time, her portraits have the power to make them feel.
Ashton is a high school girl with a passion for books. She also participates in other activities such as sports and musical groups.
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